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Alexandre Mairy
Alexandre Mairy
3D Generalist
Montreal, Canada

Summary

Topology enthusiast.

Skills

3D ModelingLook DevelopmentLighting

Software proficiency

Maya
Maya
Blender
Blender
ZBrush
ZBrush
Houdini
Houdini
Nuke
Nuke
gaffer
gaffer
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Photoshop
Photoshop

Productions

    • Movie
      Richart The Stork 2
    • Year
      2023
    • Role
      3D Generalist
    • Company
      Walking The Dog
    • TV Production
      That's Joey
    • Year
      2020
    • Role
      Surfacing Artist
    • Company
      Digital Graphics

Experience

  • 3D Generalist at UFX Studios
    Brussels, Belgium
    February 2023 - May 2023

    Handeld CGI shots from modeling to pre-comp

    Assigned to multiples projects with a large variety of tasks

  • 3D Generalist - Wrangling Supervisor at Walking The Dog
    Brussels, Belgium
    June 2022 - December 2022

    Managed and trained a team of 8 artists to check and fix ±750 shots.

    Optimized workflows to save time.

    Resolved unique issues with creative solutions across all 3D departments.

  • Compositing Artist at Walking The Dog
    Brussels, Belgium
    November 2022 - December 2023

    Matched child shots with master compositing shots.

    •Worked under tight deadlines.

  • Lighting Artist at Walking The Dog
    Brussels, Belgium
    April 2022 - October 2022

    Lighting and pre-compositing ±75 child shots using Redshift and Nuke.

  • LookDev Artist at Walking The Dog
    Brussels, Belgium
    July 2021 - April 2022

    Created procedural shaders with colors randomization across multiple instances of props.

    Large scale environment texturing.

    UVs unwrapping.

  • Texture Artist at Digital Graphics
    Alleur, Liège, Belgium
    April 2019 - August 2019

    I worked on a 3D animated serie for TV.

    I was responsible for the props texturing and I also worked on 3D sets texturing.

    My goals during the production were :

    - Delivering on time the assets I was working on

    - Respect the concept art as best I could.

    - Be aware of the work done before and expectations of the next steps

    - Communicate with my colleagues to save as much time as possible

    - Improve my workflow to be as effective as possible

    - And enjoy what I'm doing

  • Freelancer - CG Generalist at Cynaptek
    Liège, Belgium
    June 2017 - October 2017

    I worked for cynaptek several times during my studies.

    There were multiples projects, where I made :

    - Character Modeling

    - Motion Design

    - Hardsurace Modeling

    - Look Dev and rendering with Vray