Topology enthusiast.
Handeld CGI shots from modeling to pre-comp
Assigned to multiples projects with a large variety of tasks
Managed and trained a team of 8 artists to check and fix ±750 shots.
Optimized workflows to save time.
Resolved unique issues with creative solutions across all 3D departments.
Matched child shots with master compositing shots.
•Worked under tight deadlines.
Lighting and pre-compositing ±75 child shots using Redshift and Nuke.
Created procedural shaders with colors randomization across multiple instances of props.
Large scale environment texturing.
UVs unwrapping.
I worked on a 3D animated serie for TV.
I was responsible for the props texturing and I also worked on 3D sets texturing.
My goals during the production were :
- Delivering on time the assets I was working on
- Respect the concept art as best I could.
- Be aware of the work done before and expectations of the next steps
- Communicate with my colleagues to save as much time as possible
- Improve my workflow to be as effective as possible
- And enjoy what I'm doing
I worked for cynaptek several times during my studies.
There were multiples projects, where I made :
- Character Modeling
- Motion Design
- Hardsurace Modeling
- Look Dev and rendering with Vray